I need paint to stick together like a flag or cloth.
Hello. I understand from live stream demonstrations (and trying it myself) that you can make a physical painting stick together as one cohesive unit to appear as cloth, such as a flag or curtains moving about.
The method I am referring to is as such: make a square box in paint mode, and then paint inside it. When you grab the entire thing and move it about it will move as one piece.
The problem I'm running into is then I was also shown that if you delete the initial square and keep the rest of the painting, Dreams will know to keep the rest intact as an item. However this doesn't seem to work for me.
Any tips would be appreciated. Thanks in advance, you're all a lovely bunch!
I keep notes on pretty much everything ;P
I have a document with a load of the older streams time-coded and annotated. And at the top are links to those moments where something mind-blowing was shown on an Mm stream, like that one--so I can quickly grab it to help people :D
@TAPgiles omygosh TAP you actually found it!!!!!!!!!!!! how are you always this amazing?
THANK YOU! also, that makes me super nostalgic for Pablo streams. I hope he streams again soon. Ohhh wow he did make a teeny frame. I must've missed that when I watched it live originally. This is great!
Holding out hope Mm might see this thread and some day make a nice little button for us to turn paint into a flag-form without a border but until then! This is good ^-^ thanks everyone <3
Ah right. Pablo was showing the bat wing. https://www.youtube.com/watch?v=efhaOfjoXA4&feature=youtu.be&t=2761&ab_channel=MediaMolecule
He just made the strokes really thin. You could alternatively use the looseness tool in volume brush mode to make those flecks very small and barely noticeable. And you could also make the opacity low before making those strokes.
In my experience, the first brushstroke has to be either Smeared or Ruled. After that, so long as Surface Snap is on, Stamped flecks will follow the physical properties defined by that first stroke. But that first one had to remain, if it’s deleted the physics will change for the rest.
Would like to also put what FluffyNSassy replied:
"When I use physical paint, movement of the paint only seems to happen on a smear of flecks, not on individually stamped flecks. Such as with these examples."
@CLOUD thank you. I could try that, but I was really hoping for no outline at all.
@Pookachoo thank you so much for your help <3
@TAPgiles I honestly don't remember, it was so long ago. What CLOUD said sounds right, they were doing a little bat wing. but I thought I remembered you could delete the initial box after. It's when I delete the box that it starts to not work again.
Do you know where they said you can delete the box, Bella? Was this in the Mm stream, or elsewhere?
Replied on twitter but in case anyone else is looking here:
What I’ve found is that you need to have a smeared line to start - and you’ll have to keep that line so make it super thin, and then paint the rest with Surface Snap on.
I made this tool for myself, it’s available for anyone to use and I’m happy to receive any feedback on making it better:
I think I know the video you are referring to where Pablo made a bat's wing using this method.
I'm not sure you should be deleting the initial stroke (the box) as it is the reference for the other paint flecks as far as I know. I think you need to make it extremely thin so that it becomes virtually invisible.
This way it remains as reference for the other strokes in their movement.