Dreams VR Bugs

  1. 5 votes
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  2. Dreams showing incorrect artwork

    During VR gameplay many dreams but not all show the wrong artwork when you enter a dream before playing. The initial search result is correct it’s when you open a dream up it shows the artwork from a different dream.

    7 votes
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  3. Prominent "Screen drift" in Dreams VR with solid camera setup (major issue)

    There is a known issue/challenge with PSVR when using cinematic mode where some people experience 'drift', with their screen slowly moving further and further from center. This can be dealt with by frequently re-centering position, but of course is kind of annoying.

    In Dreams VR I am experiencing this but much worse, because re-centering doesn't fix it.

    It's the same kind of screen drift as you would get in cinematic mode (but this is happening in full VR Dreams), but there's no way to solve it. It would appear that Dreams assumes you always want to recenter to the center…

    6 votes
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  4. The can’t see camera icon is appearing a lot.

    The can’t see camera icon is appearing a lot of the time even when the psvr is within perfect vision of the camera. I have seen this happening a lot on live streams so it’s not just me this is happening to. It’s very annoying and making gameplay unenjoyable. I am not new to VR so this isn’t due to inexperience and doesn’t happen with other games.

    3 votes
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  5. Let Dreams Demo users have a taste of Dreams VR experience

    Surprised that the latest Dreams Demo Update on 22/7/2020 to bring in PSVR features does not feature even a single taster of what VR gameplay is/can be in Dreams. Major shortcoming in my opinion. Allow one or a couple of VR experiences in the Demo version.

    7 votes
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  6. Vr compatible bug

    Some dreams say that they are vr only even tho it is vr compatible I even restarted the game and it still says it is vr only

    3 votes
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  7. Dark Mode to avoid eye strain!

    I find it uncomfortable to stare at white menus while in edit mode. The only way for me to darken these menus at the moment is to edit the objects color within menu. A Dark Mode would make eye strain in edit mode less of an issue.

    3 votes
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  8. The VR video in the create screen describes dualshock controls, not motion controls, should offer both or detect which you are using.

    When you go to create mode and the video plays for VR, it describes the dualshock controls, not the motion controller wand controls for creating/editing.

    6 votes
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  9. Transitioning Out of VR mode while creating is Very uncomfortable (more create mode comfort options)

    I say this as a 2 year VR vet, when I'm in a creation that's dropping frames, dreams will kick me out into cinema mode immediately. This transition is not comfortable, at all. Really gets me every time, and I've now started to just close my eyes when I know it's coming.

    There needs to be a better warning/ transition buffer system for sure. I couldn't imagine how this would make a new VR player feel.

    On that, I think a create mode comfort option should be on by default (even if you've disabled comfort mode). Or at least let…

    2 votes
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  10. Exiting out of game sometimes makes Imp beam disappear

    Sometimes when exiting out of a dream/creation, the Imp beam has disappeared and you just have to try to guage where you think it is.

    1 vote
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  11. No easy way to switch between move controllers/dualshock without manually turning off devices

    It is frustrating to not know what controls are optimzed for a particular creation, and there is no easy way to switch between the two control methods without manually turning them off in the Playstation devices menu.

    There needs to be an easier way to switch between control methods because VR creations don't make it clear which one is the intended use.

    1 vote
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  12. No Search in Edit mode.

    When I'm in VR I'm not able to use the move controllers to type in search while in Edit Mode.

    2 votes
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  13. Move controller movement in edit mode with VR

    In the tutorial starting Dreams with VR and Move controllers it showed how you could "pull" yourself through the virtual space in edit mode by putting the Move controller out in front of you, pushing the Move button and pulling the controller back to your body. Kind of like walking with your hands. Anyway, in edit mode with the Move controllers that is not working, I'm stuck in one place and can not use the locomotion method shown in the tutorial. The only way I can move is by picking up the Dualshock controller and moving with that, which makes…

    2 votes
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  14. Hovering over a chip that has nodes with the laser feels inaccurate

    In this case, the nodes took precedence over the chip itself even when looking side-on when it's a lot more likely I want to open the chip. It doesn't feel as finnicky in non-VR editing to me.

    Here's a video of me finding this: https://youtu.be/-LNGKU9f1Vs

    2 votes
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  15. 1 vote
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  16. Imp tracker imp size/orientation not always correct, making the built-in laser unreliable for all control setups

    The imp tracker is in the form of an imp, implying the imp will be at that position and orientation in relation to the tracker during play. For non-VR that is true. For VR it is not true.

    In VR using the moves, the imp orientation is actually tilted down, so that it's easier to point the laser ahead. In non-VR, this adjustment is not made so using the built-in laser is quite awkward.

    The imp is also way smaller in VR that non-VR. This isn't such a biggie, but as the imp tracker itself indicates the imp being a…

    3 votes
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  17. Too much paint causes blinking glitch

    If you have too much paint in a scene, some paint will disappear and glitch out like crazy. Cannot seem to fix it in this scene https://indreams.me/scene/dhMZMGTQqCX

    2 votes
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  18. Using the Move controllers in dreamscape tutorials

    I am trying to learn how to create and dreams using the move controllers in VR. When I'm inside the tutorial and trying to recreate what the tutorial is telling me to do I'm not able to pull myself through the virtual space using the move controllers like the tutorial in the beginning told me I could. It's quite confusing, I can use the DualShock controller to do this but I'm trying to use the moves.

    2 votes
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  19. Dreams can assume framerate has dropped, if you go to the PS4 menu while in VR

    https://www.twitch.tv/videos/700172217?t=4m25s

    As seen in this stream a couple of times, going to the main PS4 menu and then back to Dreams can kick you out of actual VR mode. This can be pretty frustrating, as most likely it's just that Dreams wasn't rendering at all, or it's spinning up again to render the scene.

    1 vote
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  20. Can't set VR compatibility

    When I create a new scene without VR set and add a collaborator who uses VR, I still can not set the compatibility option. I am stuck with "not sure" or "non-vr."

    2 votes
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