Dreams VR Bugs

  1. Please scale-up pop-up text size in VR, just like you do in non-VR, when you're editing & have zoomed-out

    See screenshot.

    If you're editing in non-VR, and have zoomed-out to work on your Scene, and decide to open a chip to work on logic...the pop-up text that tells you what gadget you're hovering over, is scaled-up, to be easily readable.

    If you do the exact same thing in VR, the text is not scaled at all. So it's so small as to be un-readable. Sometimes so small, you can't even tell that any text has popped-up at all.

    This problem is not solved even if you change the "UI Size" Preference under Dreamshaping

    3 votes
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  2. VR pistol logic error

    I found an error in the VR pistol logic.
    This isn't really a bug, but just an imperfection: in the microchip which hides the bottons on the pistol, X and O are inverted. The switch which should ativate the X, activates the O instead and viceversa.

    1 vote
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    Hi Landarkai,

    Thank you for reporting the issue, could you please provide us with a video to highlight this potential bug?

    Can you also provide the creation name and if possible a remixable level of this with a link, please?

    Cheers. RHR

  3. DualShock imp beam drifts more in VR than in non-VR

    In situations where I'm holding the controller perfectly still, the imp beam will often drift rather quickly left and right. I have large hands, and it may relate to the light from the light bar being partially obstructed by, or reflecting off of, my index fingers extending past the triggers.

    I sit about 210cm away from the PS camera, and I have reason to believe that the light bar recentering by the camera causes the controller to get out of alignment. This only happens when the camera can see the light bar, if I cover up the light bar the…

    3 votes
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    Hey phort,

    We’re sorry to hear you’re facing these technical difficulties, can you please confirm if the issue is still occurring, if so, may we please have a video of the issue?

    Can you also please refer to the tips below:
    Check the VR camera orientation

    Confirm your position through the Adjust PlayStation VR menu while holding down the PS button in-game

    Ensure to turn the brightness of the DS4 lightbar to bright

    Have a low light level area for VR use

    Check for any reflective surfaces in the room that could cause the imp lasers to drift

    Hope this helps.

    Cheers
    RHR

  4. The game world shifts when I play.

    When I use VR the game world shifts slightly every once and a while and it seems it can only be fixed by turning off my headset or closing the application. As you can imagine this is very upsetting considering this only happens in dreams. With dreams being one of my favorite games I truly hope this is fixed in the near future.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Hi Ahooga booga,

    Thank you for reporting the issue, we’re sorry you’ve had encountered this. Can you please try out a few suggested fixes below:

    - Press and hold the OPTIONS button for a couple of seconds, which should recentre your screen

    - Can you please check out this guide for VR: https://support.playstation.com/s/article/PS-VR-How-to-get-the-best-experience?language=en_US&r=3&ui-force-components-controllers-recordGlobalValueProvider.RecordGvp.getRecord=1

    If the above does not work, can you please let us know which area of the game this issue is occurring in?

    Cheers. RHR

  5. Cant sign in

    Was signed in yesterday when the power went out due to a storm. I tried uninstalling and reinstalling and everytime I sign in I get stuck on the "in dreams" screen where it says to go to your browser to get started. I have restarted my router and everything and am still unable to play

    1 vote
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Hi Valyrian-YT,

    Thank you for the feedback, however we can confirm this is not an issue.

    This is more of a hardware failure that we cannot do much about. This is an issue where the power is cut to the system, the save data has a chance of corrupting and can occur on any title.

    I would recommend backing up your save file to the cloud every once in a while if you have PS+ or backing up your save to a USB or external hard drive by following these steps https://support.playstation.com/s/article/Manage-PS4-Saved-Data-on-USB-Storage?language=en_US

    Apologies I couldn’t help with recovering your lost save data.

    Joy – QA

  6. 1 vote
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  7. Timeline thinks it's being hovered over

    This is when I'm definitely not pointing at the timeline.

    The preview controls popup. And sometimes the "playhead" sfx and tooltip happens. I can even grab this "playhead" and scrub it left and right--without the actual timeline being affected at all. But I can move the timeline itself around while never actually hovering over it.

    This bug happens all the time if I have a timeline open nearby.

    https://youtu.be/JGNz2a5gdgM

    https://youtu.be/j9f0VkhJmfI

    2 votes
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  8. Smooth turning of default 3rd person camera in VR with DS4 controller

    I also already adressed this in the "How Do I"-Section, but found no solution for this:
    Disabling the comfort setting checkbox in VR options menu does not change the default 45 degrees snap turning of the rotating camera with right DS4-stick around the character when in play mode both in home space and when using the pre made puppets from MM-collection. It's not really a bug, more like a missing feature, so it would be very nice to have it as a comfort option in the VR-menu to enable/disable smooth rotation of 3rd person camera when in play mode.

    3 votes
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  9. Fleck Culling

    Flecks seem to be culled out a bit too early in the VR mode when they are scaled up. The pristine floor in Johns Beech's train game uses a giant fleck the technique doesn't seem to be feasible in VR.

    3 votes
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  10. Text entry moves to corner of vision while using USB keyboard

    Plug in a USB keyboard
    Enter VR in create mode
    Stamp a Microchip
    Scope in and rename the microchip
    Start typing on the keyboard without removing the headset.

    The text box relocates to the far top-left corner of the VR overlay, where the text is largely out of sight.

    1 vote
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    bugged  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Intro to dream shaping in VR: nauseating can't exit

    Once I start the intro I'm unable to exit it without taking off the VR set. I desire to exit it immediately because it's a point of view that I'm not able to control with my head movement so it's immediately nauseating. Please fix both these issues. This seems like a surprising oversight since VR seemed to have been so well thought out in actual practice. I'm surprised the intro wasn't.

    1 vote
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  12. Analysis mode in VR kicks me right back into play mode

    So when I go to test out my scene in analysis mode I get immediately kicked back to play mode. Video here https://youtu.be/m7-uuuZRPkw

    2 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Hi MCalchemist42,

    Thank you for the feedback, however we can confirm this is not an issue.

    In order to stop the Analysis disappearing, please ensure to rewind the level and then select the Analysis tool in order to bring up the UI and overview onscreen. This must always be done if time has passed in your level.

    Hope this helps.

    Cheers.

    RHR

  13. 1 vote
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  14. Dreams can assume framerate has dropped, if you go to the PS4 menu while in VR

    https://www.twitch.tv/videos/700172217?t=4m25s

    As seen in this stream a couple of times, going to the main PS4 menu and then back to Dreams can kick you out of actual VR mode. This can be pretty frustrating, as most likely it's just that Dreams wasn't rendering at all, or it's spinning up again to render the scene.

    1 vote
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  15. Can't set VR compatibility

    When I create a new scene without VR set and add a collaborator who uses VR, I still can not set the compatibility option. I am stuck with "not sure" or "non-vr."

    2 votes
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  16. Tutorials

    Was working on tutorials fine in VR yesterday afternoon, later that night got message that any tutorial I was doing or have done is labeled non VR and can only be played in cinema mode. Still the same this morning

    1 vote
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  17. Transitioning Out of VR mode while creating is Very uncomfortable (more create mode comfort options)

    I say this as a 2 year VR vet, when I'm in a creation that's dropping frames, dreams will kick me out into cinema mode immediately. This transition is not comfortable, at all. Really gets me every time, and I've now started to just close my eyes when I know it's coming.

    There needs to be a better warning/ transition buffer system for sure. I couldn't imagine how this would make a new VR player feel.

    On that, I think a create mode comfort option should be on by default (even if you've disabled comfort mode). Or at least let…

    2 votes
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  18. Exiting out of game sometimes makes Imp beam disappear

    Sometimes when exiting out of a dream/creation, the Imp beam has disappeared and you just have to try to guage where you think it is.

    1 vote
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  19. Grab and throw

    please give us the ability to physically grab and throw objects with our "hands" in VR. I'm trying to make a bowling game, but the "grab it with your stretchy imp energy tether" approach doesn't work very well, i end up slinging the ball all over the place. I'd love to be able to make a realistic disc golf game as well, but I'd need to be able to throw the discs. Look at sports champions disc golf if you wanna see a vr control scheme that will work for that type of game. Since Sony refuses to port that…

    1 vote
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  20. Some tutorial videos and actual tutorials are inaccessible while using VR

    For example, Kareem's masterclass. https://feedback.indreams.me/forums/917383-dreams-feedback/suggestions/41001106-learn-to-sculpt-the-bust-in-vr-with-kareem-please

    This doesn't make any sense to me. Just using the video in normal edit mode can't cause probems for VR as it's not affecting the user's experience beyong a video existing in the scene. And playing a tutorial is just being in edit mode, just as you can be in non-tutorial edit mode with VR.

    For this reason, my guess is this is a bug. Or at least a very strange design decision that is frustrating for people who want to learn Dreams and happen to be using VR.

    2 votes
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