Dreams VR Bugs

  1. Dreams showing incorrect artwork

    During VR gameplay many dreams but not all show the wrong artwork when you enter a dream before playing. The initial search result is correct it’s when you open a dream up it shows the artwork from a different dream.

    7 votes
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  2. Please scale-up pop-up text size in VR, just like you do in non-VR, when you're editing & have zoomed-out

    See screenshot.

    If you're editing in non-VR, and have zoomed-out to work on your Scene, and decide to open a chip to work on logic...the pop-up text that tells you what gadget you're hovering over, is scaled-up, to be easily readable.

    If you do the exact same thing in VR, the text is not scaled at all. So it's so small as to be un-readable. Sometimes so small, you can't even tell that any text has popped-up at all.

    This problem is not solved even if you change the "UI Size" Preference under Dreamshaping

    3 votes
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  3. Fleck Culling

    Flecks seem to be culled out a bit too early in the VR mode when they are scaled up. The pristine floor in Johns Beech's train game uses a giant fleck the technique doesn't seem to be feasible in VR.

    3 votes
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  4. Timeline thinks it's being hovered over

    This is when I'm definitely not pointing at the timeline.

    The preview controls popup. And sometimes the "playhead" sfx and tooltip happens. I can even grab this "playhead" and scrub it left and right--without the actual timeline being affected at all. But I can move the timeline itself around while never actually hovering over it.

    This bug happens all the time if I have a timeline open nearby.

    https://youtu.be/JGNz2a5gdgM

    https://youtu.be/j9f0VkhJmfI

    2 votes
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  5. 1 vote
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  6. Flecks disappear if too close or not looking at them from the right angle

    This sorta kills the cool John Beech 1 huge fleck thing, unfortunately.

    As seen here: https://youtu.be/FVjYMNFJJrE

    1 vote
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