Prominent "Screen drift" in Dreams VR with solid camera setup (major issue)
There is a known issue/challenge with PSVR when using cinematic mode where some people experience 'drift', with their screen slowly moving further and further from center. This can be dealt with by frequently re-centering position, but of course is kind of annoying.
In Dreams VR I am experiencing this but much worse, because re-centering doesn't fix it.
It's the same kind of screen drift as you would get in cinematic mode (but this is happening in full VR Dreams), but there's no way to solve it. It would appear that Dreams assumes you always want to recenter to the center of your camera (which itself I think is a flawed concept! Sometimes people may want to recenter elsewhere). And the 'VR drift' is changing where the game thinks the center is.
So, over the course of playing, the game will slowly force me to turn AWAY from my camera (drifting around a rotation). Effectively, as I play in Dreams VR, it becomes literally unplayable because I become forced to NOT look at my camera, which then significantly hinders the tracking.
This is a major issue and is effectively preventing me from creating in particular, because I can't use the tools properly when the game is not centered properly.
As a little addendum, also a piece of related feedback for Dreams VR. There really needs to be a way to disable the red 'lost tracking' indicators when the camera can't see your controller. There are all kinds of situations, especially using a DS4, where you don't need it to be tracked and just want to relax your hands in a way that causes the light bar to be hidden. Not being able to hide this notification is not only an aesthetic convenience, it is also an accessibility issue, because it prevents me from being able to relax my body properly in various situations.
Tried in VR last night, and had the same issue - 'center' slowly drifts left as I play, to the point that I need to reset the headset between dreams to get the menu back in front of me. In just a twenty minute session of "Great Job, Human" the center point rotated nearly 30 degrees to the left.
(Cleaning my camera with microfibre did not improve the issue).
I have heard that too! I'm a very experienced PSVR user. I'm doing that so it's not the issue for me. But even if it was there needs to be some way to at least reset position properly so that people with imperfect setups can deal with these issues.
But yeah at the moment as far as I can tell I have a good setup and I am careful to start my headset on a flat surface, I'm not dealing with reflective surface, I do a fresh power on of the PS4 every time I use VR, and I start VR before starting Dreams.
I just tried wiping the lenses of my camera with a microfibre cloth, I will see later if that helps.
Again, either way, there needs to be a way to reset to current position and not just back to what the game thinks is center position, so that people can deal with this issue (and also to accommodate people who need to be off-center position to be clear of objects in their room).
(And there needs to be a way to turn off those 'lost tracking' indicators.)
I'm not that experienced with VR, but I've read that turning the headset on while it's flat and relatively stationary can help it calibrate better.