Imp tracker imp size/orientation not always correct, making the built-in laser unreliable for all control setups
The imp tracker is in the form of an imp, implying the imp will be at that position and orientation in relation to the tracker during play. For non-VR that is true. For VR it is not true.
In VR using the moves, the imp orientation is actually tilted down, so that it's easier to point the laser ahead. In non-VR, this adjustment is not made so using the built-in laser is quite awkward.
The imp is also way smaller in VR that non-VR. This isn't such a biggie, but as the imp tracker itself indicates the imp being a particular size it seems weird to me.
Me discovering this: https://youtu.be/tNJ3buNxpgk
Making a test. Non-VR DS4, then primary move controller: https://youtu.be/7OzSXMjgNLg
VR DS4, then primary move controller: https://youtu.be/aaJ8ulOTIS0
Really, this stuff causes problems trying to use the same tracker for all control situations...
- The non-VR DS4 imp is completely upright, with the tracker laser going straight out. This matches the appearance of the tracker. This is comfortable to use the laser.
- The VR DS4 imp is smaller, and angled forward with the laser not going straight out. This doesn't match the appearance of the tracker. This is comfortable to use the laser.
- The non-VR move imp is angled completely upright to perfectly match how the player is holding the controller, with the laser going straight out. This matches the appearance of the tracker. This is not comfortable to use the laser.
- The VR move imp is smaller and angled forward not matching how the player is holding the controller (though the tracker does match how the player is holding the controller), with the laser not going straight out. This does not match the appearance of the tracker. This is comfortable to use the laser.
So then the only situation that is completely reliable for the creator is using the DS4 without VR. It matches the appearance and orientation of the tracker, and is comfortable to use. No other control setup ticks both boxes.
The main problem when the imp won't match the appearance of the tracker is that it gives a false impression of how it works to the creator, and they may rely on how the imp will be positioned within the tracker
> Eg. They want to show the imp in the middle of a little cage. But now the imp might be in a different place at a different size. So they cannot rely on the appearance of the tracker for how the imp will look.
The main problem with the orientation being different is that some things are comfortable in VR that aren't in non-VR. And to compensate, your own laser scope must be used set up for different angles depending on the controller used and whether VR is used.
So in general it just gets to be a bit of a nightmare if you want things to work really well (or even just the same) no matter what control setup the player is currently using.
Can confirm. It leads to a little bit of confusion where you'd assume that's where Imp are in VR but they're not.