DualShock imp beam drifts more in VR than in non-VR
In situations where I'm holding the controller perfectly still, the imp beam will often drift rather quickly left and right. I have large hands, and it may relate to the light from the light bar being partially obstructed by, or reflecting off of, my index fingers extending past the triggers.
I sit about 210cm away from the PS camera, and I have reason to believe that the light bar recentering by the camera causes the controller to get out of alignment. This only happens when the camera can see the light bar, if I cover up the light bar the rapid drift stops.
Can the camera-based recentering be made less aggressive? It causes the DualShock to be significantly less useful in VR than when creating on a TV.
We’re sorry to hear you’re facing these technical difficulties, can you please confirm if the issue is still occurring, if so, may we please have a video of the issue?
Can you also please refer to the tips below:
Check the VR camera orientation
Confirm your position through the Adjust PlayStation VR menu while holding down the PS button in-game
Ensure to turn the brightness of the DS4 lightbar to bright
Have a low light level area for VR use
Check for any reflective surfaces in the room that could cause the imp lasers to drift
Hope this helps.
This keeps coming up and folks keep saying that's just the way it is with camera tracking. But there is definitely something else going on here I feel.
For me, the DS4 (tested out of 3 I own. 1 is less than a year old.) is completely unusable in VR. The drift is constant, back and forth, sweeping through about 60° at a rate of ~1-3 seconds. This will immediately continue after recentering or shaking the controller.
That sounds like I'm being dramatic, but I'm not. It's literally like holding a fire hose on full blast.
My VR setup is perfectly calibrated, in a room setup specifically for VR. It's rock solid in other VR games. It's even rock solid in Dreams play mode. The VR puppet hand perfectly matches the controller's position and rotation. The issue only occurs with the DS4 beam. My moves also have no issue.
As far as I know, the DS4 doesn't have that laser beam when *not* in VR.
The reason it's extra dodge is because it's using the camera to get an absolute position with depth. If you hold OPTIONS for a while first it will recentre the game to where you're sitting (sort of), and keep holding it and it will recentre the imp. But it takes longer to do so, so keep it relatively still for a bit until the imp wakes up again, otherwise you can affect the calibration.
If all else fails, shake the DS4. That seems to get the laser to face the right way sometimes.