Dreams VR Bugs

  1. Move controller movement in edit mode with VR

    In the tutorial starting Dreams with VR and Move controllers it showed how you could "pull" yourself through the virtual space in edit mode by putting the Move controller out in front of you, pushing the Move button and pulling the controller back to your body. Kind of like walking with your hands. Anyway, in edit mode with the Move controllers that is not working, I'm stuck in one place and can not use the locomotion method shown in the tutorial. The only way I can move is by picking up the Dualshock controller and moving with that, which makes…

    2 votes
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  2. Hovering over a chip that has nodes with the laser feels inaccurate

    In this case, the nodes took precedence over the chip itself even when looking side-on when it's a lot more likely I want to open the chip. It doesn't feel as finnicky in non-VR editing to me.

    Here's a video of me finding this: https://youtu.be/-LNGKU9f1Vs

    2 votes
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  3. 1 vote
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  4. Imp tracker imp size/orientation not always correct, making the built-in laser unreliable for all control setups

    The imp tracker is in the form of an imp, implying the imp will be at that position and orientation in relation to the tracker during play. For non-VR that is true. For VR it is not true.

    In VR using the moves, the imp orientation is actually tilted down, so that it's easier to point the laser ahead. In non-VR, this adjustment is not made so using the built-in laser is quite awkward.

    The imp is also way smaller in VR that non-VR. This isn't such a biggie, but as the imp tracker itself indicates the imp being a…

    3 votes
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  5. Too much paint causes blinking glitch

    If you have too much paint in a scene, some paint will disappear and glitch out like crazy. Cannot seem to fix it in this scene https://indreams.me/scene/dhMZMGTQqCX

    2 votes
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  6. Using the Move controllers in dreamscape tutorials

    I am trying to learn how to create and dreams using the move controllers in VR. When I'm inside the tutorial and trying to recreate what the tutorial is telling me to do I'm not able to pull myself through the virtual space using the move controllers like the tutorial in the beginning told me I could. It's quite confusing, I can use the DualShock controller to do this but I'm trying to use the moves.

    2 votes
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  7. Timeline thinks it's being hovered over

    This is when I'm definitely not pointing at the timeline.

    The preview controls popup. And sometimes the "playhead" sfx and tooltip happens. I can even grab this "playhead" and scrub it left and right--without the actual timeline being affected at all. But I can move the timeline itself around while never actually hovering over it.

    This bug happens all the time if I have a timeline open nearby.

    https://youtu.be/JGNz2a5gdgM

    https://youtu.be/j9f0VkhJmfI

    2 votes
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  8. Intro to dream shaping in VR: nauseating can't exit

    Once I start the intro I'm unable to exit it without taking off the VR set. I desire to exit it immediately because it's a point of view that I'm not able to control with my head movement so it's immediately nauseating. Please fix both these issues. This seems like a surprising oversight since VR seemed to have been so well thought out in actual practice. I'm surprised the intro wasn't.

    1 vote
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  9. Dreams can assume framerate has dropped, if you go to the PS4 menu while in VR

    https://www.twitch.tv/videos/700172217?t=4m25s

    As seen in this stream a couple of times, going to the main PS4 menu and then back to Dreams can kick you out of actual VR mode. This can be pretty frustrating, as most likely it's just that Dreams wasn't rendering at all, or it's spinning up again to render the scene.

    1 vote
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  10. The game world shifts when I play.

    When I use VR the game world shifts slightly every once and a while and it seems it can only be fixed by turning off my headset or closing the application. As you can imagine this is very upsetting considering this only happens in dreams. With dreams being one of my favorite games I truly hope this is fixed in the near future.

    2 votes
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    Hi Ahooga booga,

    Thank you for reporting the issue, we’re sorry you’ve had encountered this. Can you please try out a few suggested fixes below:

    - Press and hold the OPTIONS button for a couple of seconds, which should recentre your screen

    - Can you please check out this guide for VR: https://support.playstation.com/s/article/PS-VR-How-to-get-the-best-experience?language=en_US&r=3&ui-force-components-controllers-recordGlobalValueProvider.RecordGvp.getRecord=1

    If the above does not work, can you please let us know which area of the game this issue is occurring in?

    Cheers. RHR

  11. Grab and throw

    please give us the ability to physically grab and throw objects with our "hands" in VR. I'm trying to make a bowling game, but the "grab it with your stretchy imp energy tether" approach doesn't work very well, i end up slinging the ball all over the place. I'd love to be able to make a realistic disc golf game as well, but I'd need to be able to throw the discs. Look at sports champions disc golf if you wanna see a vr control scheme that will work for that type of game. Since Sony refuses to port that…

    1 vote
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  12. VR pistol logic error

    I found an error in the VR pistol logic.
    This isn't really a bug, but just an imperfection: in the microchip which hides the bottons on the pistol, X and O are inverted. The switch which should ativate the X, activates the O instead and viceversa.

    1 vote
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    Hi Landarkai,

    Thank you for reporting the issue, could you please provide us with a video to highlight this potential bug?

    Can you also provide the creation name and if possible a remixable level of this with a link, please?

    Cheers. RHR

  13. 1 vote
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  14. Text entry moves to corner of vision while using USB keyboard

    Plug in a USB keyboard
    Enter VR in create mode
    Stamp a Microchip
    Scope in and rename the microchip
    Start typing on the keyboard without removing the headset.

    The text box relocates to the far top-left corner of the VR overlay, where the text is largely out of sight.

    1 vote
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  15. 1 vote
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  16. Tutorials

    Was working on tutorials fine in VR yesterday afternoon, later that night got message that any tutorial I was doing or have done is labeled non VR and can only be played in cinema mode. Still the same this morning

    1 vote
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  17. Flecks disappear if too close or not looking at them from the right angle

    This sorta kills the cool John Beech 1 huge fleck thing, unfortunately.

    As seen here: https://youtu.be/FVjYMNFJJrE

    1 vote
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