Alados5

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  1. 8 votes
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    1 comment  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 3 votes
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    1 comment  ·  indreams.me 🦕 » Bugs 🐛  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 3 votes
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 7 votes
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    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    Alados5 commented  · 

    Still not everything, because it seems it's not documented yet, but this post and its comments might help: https://feedback.indreams.me/forums/918439-dreams-beta-chat/suggestions/36349015-dreams-unicode-discovered-emojis-icons-in-text

  5. 3 votes
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    10 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    Alados5 commented  · 

    Can't you use a trigger zone to detect a tag in the character's feet for example, so only when the player is above the platform it is collidable? Or the other way around, make it only not collidable when the player is under the platform. And adjust size and position to make it so it is reliable.

  6. 1 vote
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    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    Alados5 commented  · 

    Much easier solution, use a Signal Manipulator (https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/signal-manipulator) and enable toggle. I think it's custom remap and the option is there, turn it on

  7. 2 votes
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    7 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    Alados5 commented  · 

    You can attach the yellow dot at any point in the parent (fixed) object, and the blue dot anywhere on the child (rotating) object. Then move the pink pivot gizmo to where you want, and that's what actually matters, as it's the center of rotation. Then if this gizmo has to go inside an object or between two objects really close together, you can use X-Ray vision to grab it (https://indreams.me/guide/palette-glossary/assembly/show-or-hide/x-ray), for me has worked like a charm.

    Then, if you have placed the bolt already and the child is not on place, press triangle to reposition your child object without being restricted to the movements the bolt allows (be careful not to delete the thing, press it only when you see "reposition connectors")

    Also also, if it's for a wheel, consider placing the bolt when both objects are in place, put the yellow point wherever you want of the car, the blue anywhere in the wheel, and the gizmo just has to be aligned with the rotation axis, so it can be outside the car and wheel, to make it easier for you to move and tweak!

  8. 3 votes
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    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    Alados5 commented  · 

    Okay, so how many I do not know, but I know how to use them. I'll explain the basics but you could read the tips in Variable (https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/variable) and Variable Modifier (https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/variable-modifier), as they tell you all this stuff too!

    – First, grab a Variable and stamp it into your first Scene.
    – Tweak it to your liking, max/min/initial values, and turn "Persist in Dream" ON
    – Modify the Variable as you need through the level with Modifiers
    – Save, exit, create a new Scene
    – Stamp another Variable in your second Scene.
    – Now here's the important bit: All values MUST be the same as the ones in the first scene (and must also persist in dream, obviously). If you don't remember or haven't taken notes, just save the variable gadget from the first Scene to your creations and stamp it with all the tweaks made.
    – To actually work, as the option implies, both scenes have to be in the same Dream (linked scenes / map). Link both scenes and you'll have it!

    So basically, as Mm says in the help tips I linked:
    «To use persist in dream, you need to have a variable gadget (for each variable) with the same name and settings in each scene which uses that variable in the dream.
    If you have a lot of different variables, think about saving them all together in one scene and saving it as an element that you can then add to all your scenes.»

  9. 3 votes
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    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    Alados5 commented  · 

    Oh, also, in Dreams, IF statements can be done simply with a condition (signal from logic, calculator, etc.) connected to a power port (of a gadget or a microchip containing the body of your if statement, what to do if the condition is met. So you can nest this structure to create your desired conditions and actions, if you prefer to do it that way!

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    Alados5 commented  · 

    I think it can be even simpler, but I’m writing this without the tools in hand so forgive me if something’s not right:
    - Stamp a selector, output port A will be on by default.
    - The idea is to go down a port letter every time a correct number is entered until everything’s correct, or go back to A if something’s wrong at any moment.
    - If output A is on AND the first digit is entered correctly, turn on port B directly. This will turn off port A automatically, I think.
    - If B is on AND the second digit is entered correctly, turn on port C.
    - Repeat until you’ve entered all digits of the code.
    - Last port’s output has to be connected to whatever you want to do when the code is entered correctly.
    - Now you only need to reset to A if you enter a wrong number, so just power A on with all the conditions (this might be tedious): port B on AND any input except the second correct digit, port C on AND any input except the third correct digit, and so on.
    - To reduce the number of gadgets, I would put a common “button pressed” signal for all digits and another one specific for each digit (“pressed 1”, “pressed 2”, etc). Now, if A is on AND “pressed” AND “pressed [first correct digit]”, power on B. If B is on AND “pressed” AND NOT “pressed [second correct digit]”, then go back to A. Maybe this is not optimal and it doesn’t help, so skip it if you’re not sure and you think it overcomplicates more than simplifies.
    - This solution is super simple and doesn’t require a lot of components, but you’ll have cable loops everywhere, from output A to input B, from B to C… Be prepared.

    Okay, so if it works, that’s it. But you might like to know this is a simplification of a “Finite State Machine”, a Sequential System very common in Electronics used for lots of stuff including this code application. Basically you have states, one corresponding to “nothing correctly guessed”, then “one number correct”, “two numbers correct”, etc., and you just go from one to the next if a correct digit is entered and go back to the first one if something’s wrong (like with the selector!). These states are usually represented with D latches and D flip-flops irl, which are totally doable here too, but in Dreams the simplest and fastest way to represent them is with counters (0-1). The selector simulates a way of representing these states that is, for me, the most clear one, with one and only one ON at a time, called “one-hot” (https://en.wikipedia.org/wiki/One-hot).

    So basically, you can do anything that can be represented with states like that and several counters or a selector. I really like this stuff so I could go on, and maybe this is already too much, but I think you might appreciate this knowledge for future logic creations!

    If the selector thing doesn’t work, try using counters simulating the expected behavior: the first one active (1) by default, if one is active and the next correct digit is entered power on the next one, and reset the previous one at the same time, and finally if an incorrect digit is entered, go back to the first state.

  10. 7 votes
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  11. 7 votes
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    fix planned  ·  1 comment  ·  indreams.me 🦕 » General questions  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 19 votes
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  13. 62 votes
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  14. 19 votes
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  15. 132 votes
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  16. 6 votes
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  17. 5 votes
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  18. 12 votes
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    acknowledged  ·  1 comment  ·  indreams.me 🦕 » Ideas for new features  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 51 votes
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  20. 73 votes
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