MadPropz101

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  1. 1 vote
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    1 comment  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 2 votes
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Hmm ok, thanks.

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  3. 5 votes
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    6 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 7 votes
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    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Awesome, thanks!

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  5. 1 vote
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    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Yeah scoping out did work, although it’s kinda tricky to get working atm.
    Thanks for the help!

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    MadPropz101 commented  · 

    I also tried making the group moveable and it still doesn’t work. The impact effect is set to spawn a bit infront of the bullet, but instead it spawns relative to the weapon?

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    MadPropz101 commented  · 

    I made a small sphere, non collidable and invisible, left it as nonmoveable and connected it to the painting. I changed the emitted object to the whole group, but the issue still remains. What am i missing?

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  6. 6 votes
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    8 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Wow, amazing idea!

  7. 4 votes
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    I would like to do this too

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  8. 1 vote
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Honestly that’s not a good idea, maybe someone wants to start the level with the puppet falling through the air?
    I think this also brings some other issues with it, if you want to see i have posted a scene called “Puppet Physics Issues (Falling)”.

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  9. 4 votes
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    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    @phort hey could you add me on psn, same username. Tried to contact you but couldn’t :/

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  10. 4 votes
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    1 comment  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 9 votes
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 3 votes
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    So that’s the only way?

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    MadPropz101 commented  · 

    Anyone?

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  13. 1 vote
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Happens to me as well.

  14. 139 votes
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    13 comments  ·  indreams.me 🦕 » Feedback  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 2 votes
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    8 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    You mean basically classifying something as Friend and Foe or Scenery and Object?
    My head hurts already :P

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    MadPropz101 commented  · 

    I know how to use it and i played lbp a whole lot, but then what’s the point of these collision labels in the first place? There’s only 7 and you can’t add your own :/

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    MadPropz101 commented  · 

    But wouldn’t that require putting up logic and sensors? I’m knee deep in logic as it is xD

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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Awesomeee, thanks!

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  17. 1 vote
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 5 votes
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    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Yeah please do, absolute full control of the puppet’s animation and physics is a must. Currently this really messes up the presentation of my character.

    @Echarin yeah but there should also be an option for the puppet not to use physics for this, but instead just rely on animations. Stiffness doesn’t change a thing.

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  19. 2 votes
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Yeah what i mean is i can no longer update my object even though the source was updated, it doesn’t register as the same object. I will report it as a bug.

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  20. 3 votes
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    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    MadPropz101 commented  · 

    Just make a regular sphere and draw some eyes on it, and then try it out and mess around a bit, see if it works by just staying in mid air without being bolted to anything...and thanks :P!

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    MadPropz101 commented  · 

    I just made an eyeball to test this out and it works fine. In the advanced rotator turn on Local Space and it will visuallize the axis rotations on your object when the gadget menu is open.
    R Stick Local to splitter Y, then Y to X on the rotator.
    The eye will now move up and down with the R Stick.
    If you still want to do this while it’s attached to the puppet use a bolt, parent to head than child the eye, and adjust the link joint visually to allow rotation the same way as X on Advanced Rotator.

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    MadPropz101 commented  · 

    I know how to help you.
    Leave the eyeball on default as “non-moveable”. Then grab it with R2 and while holding it press L1+X to scope into the puppet, and do it again until you’re scoped in on the head. Then place the eye and when you start playing it will stay where you placed it relative to the head.
    Now lets say you wanna move the eye up and down depending on how the R Stick is pressed, you can put an Advanced Rotator on the Eye and only make it rotate on the desired axis with some simple logic.
    Thing is, because you added an advanced rotator your Eye will not stay part of the head any more. To fix this you also need to connect a Bolt Connector. With Bolt selected, click on the head first (parent) and then on the eye (child)...it doesn’t matter what place you click, it just tells the bolt which two objects it’s connecting. What matters is the pink joint on the bolt, it shows a white circle on it which tells you how the child object will rotate. Just move and rotate the pink bolt accordingly and now everything will work fine ;)

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