thebiv

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  1. 28 votes
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    3 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Yes please. Yes to all of this. It would also be wonderful for time based mechanics.

    thebiv supported this idea  · 
  2. 7 votes
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    2 comments  ·  Dreams Feedback 🤓 » Camera & Controls  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 56 votes
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    3 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 192 votes
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    10 comments  ·  Dreams Feedback 🤓 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 166 votes
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    18 comments  ·  Dreams Feedback 🤓 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 1 vote
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Just to riff off of what Andymation said.

    Wire all of your "inputs" into an "AND" gate and into the "+1" of a counter.
    Wire "counter full" into a not gate. Wire the Not gate into the other side of the AND gates.
    Wire the "Animation complete" of all your animations into a node and wire that into the counter reset.

    Now only one animation can play at once.

  7. 1 vote
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Thanks for all the responses!!

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  8. 1 vote
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    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Thanks guys.

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  9. 1 vote
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 1 vote
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Answered on another forum.

    In case someone else has this question:

    To make a speaker broadcast to the entire level, turn off 3D panning.

    (Thanks Supposer)

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  11. 4 votes
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    10 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Yup, it's one of the few spots I've seen where they cheated.

  12. 1 vote
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    If you are using Moves, it's square on your secondary hand. For both Moves and DS4, you can get to it from the shape edit menu.

  13. 1 vote
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    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Thanks to both of you!

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  14. 1 vote
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Thanks!!

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    thebiv commented  · 

    Thanks....but dumb question

    Wouldn't you need to still wire all those clips into the speaker? Or is it some kind of label thing.

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  15. 3 votes
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    There is a loophole, Pookachoo. If you remix an element from the dreamerverse, any element you use will let the author of that element "see" your private dream.

  16. 1 vote
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    6 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    You could put tags on the ground and have the puppets follow the tags in a series.

  17. 2 votes
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Thanks supposer

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  18. 3 votes
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    You can't. Once you save a scene with an object in it, that history is locked in forever.

  19. 1 vote
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Alternately, you could have all the coins spawn with an emitter and respawn when you die, using the same kind of logic Cloud explained.

  20. 1 vote
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    1 comment  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thebiv commented  · 

    Scope into the legs and make sure the collision is off.

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