PassTheRizla

My feedback

  1. 4 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Dreams Feedback 🤓 » UI  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  2. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    Panning &/or Chorus can help to make a sound stand out in a mix.

    EQ, cutting the low frequencies will reduce the volume of the low frequencies but will allow you to boost the instrument volume overall.

    Compression, this will help level the quiet & loud notes to a consistent volume & make individual notes louder for longer.

    Reverb, i listened to the instrument & noticed the reverb used has a long decay time, if the reverb tail overlaps any new notes played it can make the sound muffled or indistinct, A shorter decay or different reverb can help.

    In the context of a mix the notes of the guitar should have their own space in the frequency range, if another instrument is using those frequencies neither sound stand out, then it is a matter of automating the volume of each instrument as the song plays to emphasis the important instrument at that time.

  3. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Dreams Bugs 🐜 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →

    Hello PassTheRizla,

    Are you able to provide us with a video of your issue occurring at all? Our QA team have not been able to reproduce this issue.

    Cheers,

    DMCI

    An error occurred while saving the comment
    PassTheRizla commented  · 

    My YouTube name is, PassTheParadox
    Video is titled, DreamsTM_SelectorBug

    Used PS4 to upload so couldn't find a URL.

    PassTheRizla shared this idea  · 
  4. 3 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Dreams Feedback 🤓 » Art Modes  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  5. 5 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    18 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    A new (for me) Discovery that is far simpler.

    Put a Combiner set to Player Info to the Power of a Variable Modifier, The Combiner has inputs for each player (4), if a input is 1 the Variable Modifier affects that players Individual Variable, meaning you can store 4 individual values per variable.

    Connect the Variable Value output to a Splitter, this gives the 4 values on individual outputs.

    An error occurred while saving the comment
    PassTheRizla commented  · 

    Horses for courses i guess.

    Not great with maths either so can't tell you the advantages or disadvantages of either way.

    An error occurred while saving the comment
    PassTheRizla commented  · 

    There is a way to do it but it's complicated, I will try to point you in the right direction.

    You need to convert each number to binary, combine then convert back to a single number that you store.
    To retrieve the individual numbers you convert the stored number to binary, split then convert back to individual numbers.

    This type of logic is called Decimal to Binary / Binary to Decimal conversion, you should be able to find examples in Dreams.
    A variable in Dreams is 24 bits, you have 4 numbers so each can be a maximum of 6 bits or 63 & must be a whole number.

    Microchip 1
    Each number to a 6 bit Decimal to binary converter, this gives you 24 bits / outputs, they go to a 24 bit Binary to decimal converter that outputs the number you store.

    Microchip 2
    Stored number to 24 bit Decimal to binary converter, this gives you 24 bits / outputs, wire each set of 6 bits to a 6 bit Binary to decimal converter, each outputs 1 of the numbers.

    If you find examples in Dreams for 24 bit Decimal to Binary / Binary to Decimal, you can modify them to create a 6 bit version.

  6. 5 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Dreams Feedback 🤓 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  7. 4 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  8. 2 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    7 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    The 16x24x8 is the number of signal manipulator i (will) have in my app.

    I get what you are saying about keyframes, but they would be additional gadgets so I'd need 8x the above value of keyframes, almost 25k.

    <edit> Just been trying a keyframe per bypass but it acts odd when multiple keyframes are activated, so i tried varied power to a single keyframe (0 to 25.5 & 0 to 255) that sort of works but not quite.
    It seems bypass does not affect freeze just invert & curves, so my request still stands.

    If you keyframe the last operator of a calculator then vary the keyframe power (0 to 1.4) you can select any of the 15 operators, thats why i tried with sig manipulator.

    Maybe you can figure it out Tap.

    An error occurred while saving the comment
    PassTheRizla commented  · 

    Looked at pass through option, needs keyframes, workable but i need 16 x 24 x 8 signal manipulator x 8 keyframes.

    A alternative to a fat wire input to Freeze would be a decimal input of 0 to 255, with a internal decimal to binary convertor,
    So 0 freezes no signal, 1 freezes only signal 1, 2 freezes only signal 2, 3 freezes only signal 1 & 2, etc.

    An error occurred while saving the comment
    PassTheRizla commented  · 

    I actually mean that i would like to freeze or unfreeze any individual or combination of the signals carried in a 8 wire.
    So a 8 wire in to the freeze input would carry 8 0/1 values, one for the freeze state of each signal.

    The signal manipulator is being used as memory, It's to preserve some signals while updating others.

    PassTheRizla shared this idea  · 
  9. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    5 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    Ahh, thanks that makes sense.

    An error occurred while saving the comment
    PassTheRizla commented  · 

    Thanks.

    Whats "Magnitude for a Vector" ?
    A vector is multiple values of a single entity? Like a object has X,Y,Z orientation.

    PassTheRizla shared this idea  · 
  10. 3 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  11. 3 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    As far as i know the only other way to get data in to dreams is using something called OSC, that is a network / packet protocol that can send any data type, but dreams is set up to only use midi sent via OSC, then it is utilized in a instrument.

    If you can format the data as a OSC packet the instrument outputs might get you data, but i suspect the data needs to be recorded in performance mode.

    Alex Evens of Mm has a midi to OSC app on github, that runs on a pc and sends midi from a keyboard connected to the pc via OSC to dreams, to test if the instrument data is passed without having to record it first.

  12. 3 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  13. 256 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    129 comments  ·  Dreams Feedback 🤓 » Audio  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    Some / Lots of pre licensed music might help the situation, Sony are one of the largest music publishers after all, with a large back catalogue.
    It would not stop mario or other game music being uploaded, so copyright detection would still be required but it could bring other opportunity.

    Remixes for example, licensed music provided as a full track & / or multi track, so separate drum, vocal etc. This could be published (by Sony) as a revenue stream for the original music creators & publisher as well as the remixer & Sony.

    It's ironic, but i think Sony owned Gracenote that identified music, sold it off years ago.

    PassTheRizla supported this idea  · 
  14. 2 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Dreams Feedback 🤓 » Audio  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  15. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    acknowledged  ·  7 comments  ·  Dreams Bugs 🐜 » Audio  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    Ok, no video but simple logic to describe.

    Go to sound mode, import any Mm drum kit, set kit to Sound Effect.
    Switch (On) into Combiner (Music, Volume input) Combiner into Power of drum kit, Timer (Finished Pulse) into Power of Switch.
    Slider (0-7) into Combiner (Button input).

    Play time, the drum will trigger at timer finished, increment the slider by 0.1, you should see / hear the hit changes at .5.
    It appears to be the Combiner rounding as Tap said.

    For pitch inconsistency, Wire Coarse & Fine Pitch into Number Displays (3 decimal places), then Tweak the coarse & fine pitch to maximum or minimum.
    You should see the coarse pitch range is -0.945 to 0.945 while the fine pitch range is -1 to 1.

    An error occurred while saving the comment
    PassTheRizla commented  · 

    Notes drawn in a clip output 0 to 7 if displayed using a number gadget, but are at the .5 interval when input from logic , the inconsistency is what i am highlighting , don't cause a problem .

    Sorry i wasn't clear.

    An error occurred while saving the comment
    PassTheRizla commented  · 

    I wrongly assumed the pitch tweak would be -1 to 1 without checking its output , so a note would be missed if a -1 to 1 input is used, it does work correctly if a signal manipulator is set at 0.95, user error on my part.

    PassTheRizla shared this idea  · 
  16. 9 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  17. 11 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  18. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    4 comments  ·  Dreams Bugs 🐜 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    Yes binary is just off/on or 0/1 but you can have a string of bits like so, 001, which is 4 in decimal.
    Each additional bit is double the value of the previous bit, so first bit 1, second bit 2 etc.
    Each bit is still 0 or 1 but is representative of a value 1,2,4 etc.

    So 100 (bin) is 1 (dec), 010 is 2, 110 is 3, 001 is 4, 101 is 5, 011 is 6, 111 is 7.

    A variable in dreams is 24 bits, if you have 8 values each can be maximum 3 bit or 0 to 7, although you could mix higher or lower values as long as the total number of bits does not exceed 24, eg: 2bit, 4bit, 6bit & 12bit values.

    The actual values you want to store will determin how many bits are required for each value, that would determin how many you can store in a single variable.

  19. 6 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Dreams Feedback 🤓 » Accessibility  ·  Flag idea as inappropriate…  ·  Admin →
    PassTheRizla supported this idea  · 
  20. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    PassTheRizla commented  · 

    A couple of ways, you were on the right path with calculators.

    Use < & > Calculators to check if the value is above, below or between 2 values,
    Eg:
    > 7 for 1st, so 8 or above the calculator = True,
    < 2 for no reward, so 1 or below the calculator = True
    For the between check you would use 2 calculators in to a & Gate, so,
    < 8 and > 4 calculators to & Gate, 5 to 7 the & Gate = True
    < 5 and > 1 calculators to & Gate, 2 to 4 the & Gate = True

    Another option is to use a selector with Or Gates, put your value minus 1 in to the active port of the selector, then connect the appropriate outputs to or gates.

← Previous 1 3 4 5 6

Feedback and Knowledge Base