TheBeardyMan

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  1. 1 vote
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    acknowledged  ·  3 comments  ·  Dreams Bugs 🐜 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    Had another look at this and it does go back to normal when I turn x-ray off. Didn't even realize I had it turned on, must have mis-clicked something in that menu.

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  2. 1 vote
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    3 comments  ·  Dreams Bugs 🐜 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    Values that the rotator gadget receives on it's rotation speed input port need to be in radians per second, not degrees per second. It's probably using radians per second internally, and only converting to degrees per second for the purposes of displaying end editing the value in the rotator's tweak menu. 1.0 radian per second is approximately 57.3 degrees per second.

  3. 1 vote
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    0 comments  ·  Dreams Bugs 🐜 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 1 vote
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    1 comment  ·  Dreams Bugs 🐜 » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 13 votes
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    3 comments  ·  Dreams Feedback 🤓 » Community Jam  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    The recent "flag as irrelevant" feature added to Community Jam voting could be a part of a solution for this. Any achievement for entering a Community Jam should only be awarded at the end the voting period, and only if the creation didn't get flagged as irrelevant too many times.

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  6. 5 votes
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    bugged  ·  6 comments  ·  Dreams Bugs 🐜 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    +1. That creation also came up in my first set of five for the Kingdoms in the Sky jam.

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  7. 10 votes
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    0 comments  ·  Dreams Feedback 🤓 » UI  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 4 votes
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    13 comments  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    @oLMCo Yes, that would achieve the same result provided that an Emitter that emits a Dreamiverse element doesn't consume the thermo of that element until it gets emitted for the first time, but there would be an increased risk of exceeding a thermo limit at runtime. Adapting your idea to the scenario of creating a battle scene for an RPG that I described would require 16 emitters in 1 scene, and the elements wouldn't necessarily be optimized to allow more than 4 of those emitters to be triggered before the graphics thermo is exceeded.

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  9. 5 votes
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    5 comments  ·  Dreams Bugs 🐜 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there The_Other_Lucas

    We are aware of this issue and has been logged in our bug database for the team to investigate.

    Many thanks,
    PeteS

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    TheBeardyMan commented  · 

    I think I know what conditions will cause an "align to grid" to adjust the scale of a sculpt.

    When you stamp an "add" shape in a sculpt that currently has no "add" shapes - it doesn't matter how it reached that state, it could be a new sculpt or an old sculpt from which you've deleted everything - three extra things happen in addition to stamping the shape:

    1. The sculpt's mirror plane is set.
    2. The sculpt's kaleidoscope centre is set.
    3. The sculpt's native scale is set - this is the one that we're interested in here.

    "Align to grid" will always round a sculpt's scale up to a power of 2, but its native scale will not be a power of 2 in cases where the scale of the first "add" shape wasn't a power of 2, so in those cases "align to grid" will adjust the sculpt's scale even if it's currently at its native scale. That's what you're seeing when you align your sculpt to grid.

    Here's the trick: there's no need to keep the first "add" shape that set the sculpt's native scale once you've stamped more "add" shapes.

    So if you want a sculpt with only non power of 2 scaled shapes to keep its native scale when aligned to grid, stamp a power of 2 scaled shape first, create the rest of the sculpt, then delete that power of 2 scaled shape that you didn't want.

  10. 1 vote
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    1 comment  ·  Dreams Feedback 🤓 » Art Modes  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 1 vote
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    2 comments  ·  Dreams Bugs 🐜 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    But aren't a player's saved values for multiplayer persistent variables stored in that player's saved progress for the dream in that player's profile? In the real play mode, there wouldn't be any access to that storage location for a player who isn't in the game session - and when they get around to implementing online multiplayer, that storage location might not even be on the same PS4 system.

  12. 1 vote
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    1 comment  ·  Dreams Feedback 🤓 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    The tweaks menu of the Grade & Effects gadget (WAIT for this URL to load, it takes a long time to load enough to jump to the linked section):

    https://docs.google.com/document/d/1gvFqQl84-kEIO0u3PRTXmXMQDEcnV8kCm80bLNur_7M/edit#heading=h.po9xxyt2pcty

    has a resolution widget that lets you adjust the X and Y resolution by moving a node on a graph.

  13. 6 votes
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    0 comments  ·  Dreams Bugs 🐜 » UI  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there TAPgiles!

    Thank you for reaching out about this issue. The 2 minute timer starts from when you press “post” on the first comment, and it is intended functionality that the warning message appears when posting. Thi measure was implemented to prevent spam.

    Many thanks,
    Monica C.

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  14. 1 vote
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    2 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    Assuming that your character's "walk" input expects a fat wire of type "sticks" - the type that you get from the Controller Sensor's Left Stick output - you could try the following (not tested, I'm not at my PS4 right now):

    1. Create a Splitter.
    2. Wire the Left Stick output of the Controller Sensor to the input of the Splitter.
    3. Create a Calculator and set its operation to multiply.
    4. Wire the X output of the Splitter to both inputs of the Calculator created in step 3.
    5. Create a Calculator and set its operation to multiply.
    6. Wire the Y output of the Splitter to both inputs of the Calculator created in step 5.
    7. Create a Calculator and set its operation to add.
    8. Wire the output of the Calculator created in step 3 to input A of the Calculator created in step 7.
    9. Wire the output of the Calculator created in step 5 to input B of the Calculator created in step 7.
    10. Create a Calculator, set its operation to power of, and tweak its input B to 0.5.
    11. Wire the output of the Calculator created in step 7 to input A of the Calculator created in step 10.
    12. Create a Calculator, set its operation to greater than, and tweak its input B to a value between 0.0 and 1.0 - lower values will require less stick movement to make the character walk, higher values will require more.
    13. Wire the output of the Calculator created in step 10 to input A of the Calculator created in step 12.
    14. Create a Calculator and set its operation to divide.
    15. Wire the Left Stick output of the Controller Sensor to input A of the Calculator created in step 14.
    16. Wire the output of the Calculator created in step 10 to input B of the Calculator created in step 14.
    17. Wire the output of the Calculator created in step 12 to the power port of the Calculator created in step 14.
    18. Wire the output of the Calculator created in step 14 to your character's "walk" input.

  15. 2 votes
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    4 comments  ·  Dreams Feedback 🤓 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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    TheBeardyMan commented  · 

    If what I've heard about how blocking other users works - the blocked user can't access the blocking user's creations - is accurate, this change might also be needed to prevent this behaviour:

    1. Alice publishes a scene.
    2. Bob publishes a dream that includes Alice's scene.
    3. Alice blocks Charlie with intent to prevent Charlie from playing Bob's dream.

  16. 2 votes
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    acknowledged  ·  2 comments  ·  Dreams Bugs 🐜 » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 8 votes
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    1 comment  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 1 vote
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    1 comment  ·  Dreams Feedback 🤓 » Gadgets & Logic  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 8 votes
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    0 comments  ·  Dreams Feedback 🤓 » Art Modes  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 37 votes
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    1 comment  ·  Dreams Feedback 🤓 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
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