DarkFishDays

My feedback

  1. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Dreams Bugs 🐜 » Puppets  ·  Flag idea as inappropriate…  ·  Admin →

    Hello DarkFishDays

    Sorry for the delay in getting to this post.

    To clear up any confusion, we did make change here.

    If you load a scene where a controller sensor with force possession is on, users should not hear the possession sound effect.

    If however you turn on the force possession tweak once in a scene you should be able to hear the possession sound effect.

    Hopefully this information helps.

    Thanks for the post.
    Mark M

    An error occurred while saving the comment
    DarkFishDays commented  · 

    Sorry I think I was getting confused because the QA stream was showing a specific solution where force possession couldn’t be on at the start of Great Job Human.

    But I believe the answer is that yes, the full release Dreams version has the imp possession sound muted when force possession is on?

    DarkFishDays shared this idea  · 
  2. 36 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    9 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    DarkFishDays commented  · 

    Bonyam I like your thinking.

  3. 132 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    24 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    DarkFishDays supported this idea  · 
  4. 1 vote
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    DarkFishDays commented  · 

    Sorry spezy93, I didn't see your comment until after I posted my update. I think you were suggesting the same thing that I just now realized. lol

    An error occurred while saving the comment
    DarkFishDays commented  · 

    I think I've answered my own question. The key is how the house "scene" is made. I thought since I'd be making an entire "scene" with multiple sculptures and light effects that I should make it as a Game Scene or Story Scene. But you can't copy those, only remix them. And remixes don't update when the original is changed.

    But I now know that if you make everything as a Sculpture, not a Game Scene or Story Scene, you can stamp the whole ensemble in to each level. (Each level is made as a Game Scene.)

    Then as I make changes to the house sculpture, all levels will update with the changes.

    DarkFishDays shared this idea  · 
  5. 15 votes
    Sign in
    (thinking…)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
    DarkFishDays supported this idea  · 

Feedback and Knowledge Base