thyon

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  1. 13 votes
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    4 comments  ·  Dreams Feedback 🤓 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    My thermo is at 100% and I was making small changes and then I accidentally delete and entire grouped area and I can’t undo th delete and no warning was given either. Then you have to quit reload and redo all the small edits that I did before I accidentally deleted the group. The issue for me happened because whilst making the small changes I was in the wrong scope level, so instead of deleted an object I deleted the group instead. But still it juts deleted and I’m unable to undo to bring it back. Really frustrating and nerve wrecking to work in Dreams when your at or near 100% thermo. I do get warnings when I try to add stuff like a new stamp or gadget.

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  2. 11 votes
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    bugged  ·  8 comments  ·  Dreams Bugs 🐜 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 2 votes
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    2 comments  ·  Dreams Bugs 🐜 » UI  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    However this is technically a bug, because the Dreams Code doesnt' first translate the username and THEN see if it's too long. It's supposed to prevent you from posting a username, when the translated string will be longer than the description can handle.

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    thyon commented  · 

    Aha! I think I figured this one out myself. It was at the end of the description and Dreams does a translation of usernames in @format to /uxxxx format, I think the translated string was too long for the description and it got cut-off. Maybe check that a username => translated will fit into the description length before allowing it to update. Rather provide an error message.

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  4. 3 votes
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    3 comments  ·  Dreams Feedback 🤓 » Art Modes  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    Ok. Mm could have published this 15 degree snap somewhere. I have never seen this ever. You are the first person to mention. Now I'm just like super super annoyed because my entire world in Possession contains hex items ALL with 15, 30 and 60, and I could never align them properly, because of no snap. I would never EVER have thought of holding both L1 and L2 together (it feels super weird). Thanks that's gonna save me a bunch of time now, although I'll never get back all the hours tweaking things by 1degree to line them up. Although my recommendation above for a setting would make things a lot easier and also assists visually and also help with having to press so many buttons on the controller at once.

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  5. 24 votes
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    2 comments  ·  Dreams Feedback 🤓 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 61 votes
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    3 comments  ·  Dreams Feedback 🤓 » Create Mode  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 2 votes
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    acknowledged  ·  5 comments  ·  Dreams Bugs 🐜 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    I've tested it again now. It's back to being in sync (updates as before). It's not updating while you have the cover open through, you have to leave the cover and open it again to show the changes.

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    thyon commented  · 

    Sorry for the delay. It was about 1 week like this.

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  8. 11 votes
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    8 comments  ·  Dreams Feedback 🤓 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    I don’t actually see how you could abuse deleting your own score from your own game?

    Recently this happens to me. Due to a unfortunate glitch which I fixed and then I launched the game and it posted a time of 1.06s, even though it was working in private mode. So I was stuck with this. I then proceeded to add code that would Re-post your score if you enter the game again and it checks you’ve completed it and sends the post score signal again. All seems right? I delete the time score board and I then go in with my completion time and it reposts the score. However Dreams doesn’t post the time score at all. It must somehow remember that it was deleted and therefor ignores the repost score. I then replayed the entire game just to test that it works and then my new time was posted correctly. Hmm. I still think just deleting your own score from your own game would make a lot of sense. We all make mistakes even after testing and testing. And score boards is particularly difficult to test.

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  9. 1 vote
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    acknowledged  ·  3 comments  ·  Dreams Bugs 🐜 » Audio  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    Here is a video of me showing the selector that powers up the "stages" clips.
    In the first part I'm showing the audio clips are actually powered up "normally". Then i delete the wire and you hear the landing sound, but only the first time you land, not the subsequent times (even though everything else works right. Then I re-add the wires from the switch to the sound clips and they work every time you land thereafter.

    https://www.youtube.com/watch?v=xhYai9bPTjA

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    thyon commented  · 

    Here you go still screenshot, also see video above.

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  10. 1 vote
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    1 comment  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 3 votes
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    9 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    So you should only have one controller powered on at a time. The secret here (which I used in my upcoming game) is to turn off the other controller sensors. If you turn the ones off, the one that is powered on will auto possess. I used wireless controllers like you and these automatically turn off or on the relevant controller sensor in 4 different puppets.

  12. 1 vote
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    4 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    I just did the MM tutorial again and it just say it will he posted not really anything about timing or waiting a sec. I fact my score for my first level was done exactly like the tutorial with score prizes and time score as well. The doorway timing is a crucial step and is t really covered anywhere.

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    thyon commented  · 

    ⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️
    I think I've eventually figured it out. It IS a timing thing. You cannot trigger the doorway AND the post score at the same time.

    I ended up doing this:
    [end of level signal ] -> post score
    [end of level signal ] -> timeline -> doorway start is placed a few frames into the timeline (so there is nothing happening in the timeline in the first few frames) to give the score time to post first.Also this timeline allows you to give the doorway animation time to finish, like if you have an exit animation like a circle or another wipe.

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  13. 152 votes
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    41 comments  ·  Dreams Feedback 🤓 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    Yes, I do that now that I know. But in the first few months, I created a lot of things that are now remixed or editable/public because of this "hidden" knowledge. They should really add a tutorial specifically on how remixing works and how to best structure all of this, before you even start creating assets.

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    thyon commented  · 

    Adobe Indesign and Illustrator does a good job of this. In a page layout or artboard, if you click an image that you have embedded in the document, you can click "Unembed" and this pops up a dialog and you can save the graphic as an external file (a unique blank save). Then after is completes this operation, it links the file in as the new "graphic", so there is no remix of the graphic or file, it's saved out as a new starting point and then the current open creation you have is modified to instead of containing a remix of the current item, but a stamp of the exported item.

    Current situation:
    Climbing Demo (scene) => select microchip => save as new creation => Climbing microchip (element)

    After save:
    Climbing Demo (scene) => containing a stamp of Climbing Microchip
    Climbing Microchip (element) => remix of Climbing Demo (basically everything but the microchip is deleted)

    Suggested operation [ONLY IF YOU OWN THE ELEMENT CONTENT]

    After save (suggested):
    Climbing Demo (scene) => containing a stamp of Climbing Microchip below
    Climbing Microchip (element) => no remix (origin point of an element)

    Issue
    I've had an issue due to remixing, if you publish the element as public then the demo also HAS to be public AND editable, because it was the parent remix of the element, so you can't make the child editable without all the parents being editable too.

    Now I have to be really careful. I have kind of figured out a work around. I remix the chip from the original private demo, and then I also make a remix of the original private as another scene. So now both the chip and the demo (copy) are remixes of the original, then I archive/delete the original, then there doesn't seem to be a direct connection between the export and the copy, due to the parent being deleted. I must admit I haven't really done exhaustive testing on this feature.

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  14. 1 vote
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    5 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    This is how I implemented it. With 3 small detection zones. 1 = small block fast move speed, 2 = medium block medium move speed , 3 = large block slow move speed.

    https://youtu.be/1x5vrcXkHJY

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    thyon commented  · 

    Thanks, That’s actually not a bad idea. unfortunately there’s no size parameters anywhere in Dreams, except for things like trigger zones, so... that give me an idea here,,,

    Use three trigger zones in the puppet - if the block is inside a small one only, make it easy to push, if inside the medium trigger zone, make it medium and in the make it large. A bit more logic to ensure that it’s only inside one of the trigger zones using fall offs. Yeah that could be a cool way to approach it. I might be able to do to it with just one trigger zone and falloff? I’ll have to test it.

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  15. 1 vote
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    6 comments  ·  Dreams "How Do I?" 🤔  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    I did eventually got myself a complete 3rd person camera rig, thanks to NeonTheCoder. With laser scope zoom occlusion. Which works quite well. I also added in a timer on speed and then used two keyframes on a timeline to create the furthest point and the closest point which can then be controlled by providing a value to the timer. it's silky smooth. I also replaced the teleporter of the camera base with a follower with very strong settings, but not that strong so there is also a subtle smoothing effect of the camera movement. I tried it in my underwater scenario and it works really great.

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    thyon commented  · 

    In the meantime, I've actually been able to get it running pretty smoothly using timers and a signal generator to make a sinus curve for the easing. This added another small glitch, but I'm sure I'll be able to get it sorted. I'll share it when it's done.

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    thyon commented  · 

    Yeah I’m also thinking that. Thanks for the info about the stutter bug. It’s strange because the cameras are usually very smooth all over the place so this was a bit strange.

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  16. 2 votes
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    3 comments  ·  Dreams Feedback 🤓 » Audio  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    Hey Giles. That seems to be a great work around. I press the play as you suggested and then I’m able to jump left and right by dragging the play marker line, not sure why they decided not to also use a nice play head icon here? Would be cool if they just add the play head circle icon in the header as well which automatically allows for scrobbleing. Currently it kinda just jumps around to the next beat marker, so it’s not really scrobbeling.. when you do it on the main play head, it actually plays each note as you make contact with the pleayhead vertical line, this allows you to kinda slow mo through a section to preview it again and again for a mistake or missing note,

    Thanks though anyways thanks that helps a bit at Least.

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  17. 199 votes
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    11 comments  ·  Dreams Feedback 🤓 » Dreamiverse  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 12 votes
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    6 comments  ·  Dreams Feedback 🤓 » Camera & Controls  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 9 votes
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    0 comments  ·  Dreams Feedback 🤓 » Audio  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 1 vote
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    2 comments  ·  Dreams Feedback 🤓 » Audio  ·  Flag idea as inappropriate…  ·  Admin →
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    thyon commented  · 

    Yeah, I figured this out by accident. Would be useful to have included this in their tutorial to show you how to swap instruments.

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